using Server.Engines.ConPVP; namespace Server.Items { public abstract class BaseBashing : BaseMeleeWeapon { public BaseBashing(int itemID) : base(itemID) { } public BaseBashing(Serial serial) : base(serial) { } public override int DefHitSound => 0x233; public override int DefMissSound => 0x239; public override SkillName DefSkill => SkillName.Macing; public override WeaponType DefType => WeaponType.Bashing; public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1) { base.OnHit(attacker, defender, damageBonus); defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss } public override double GetBaseDamage(Mobile attacker) { double damage = base.GetBaseDamage(attacker); if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && attacker.Skills.Anatomy.Value >= 80 && attacker.Skills.Anatomy.Value / 400.0 >= Utility.RandomDouble() && DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false)) { damage *= 1.5; attacker.SendMessage("You deliver a crushing blow!"); // Is this not localized? attacker.PlaySound(0x11C); } return damage; } } }