namespace Server.Items { [Flippable(0x13b4, 0x13b3)] public class Club : BaseBashing { [Constructible] public Club() : base(0x13B4) { Weight = 9.0; } public Club(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 40; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 44; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 10; public override int OldMinDamage => 8; public override int OldMaxDamage => 24; public override int OldSpeed => 40; public override int InitMinHits => 31; public override int InitMaxHits => 40; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }