namespace Server.Items { [Flippable(0xF5C, 0xF5D)] public class Mace : BaseBashing { [Constructible] public Mace() : base(0xF5C) { Weight = 14.0; } public Mace(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 45; public override int AosMinDamage => 12; public override int AosMaxDamage => 14; public override int AosSpeed => 40; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 20; public override int OldMinDamage => 8; public override int OldMaxDamage => 32; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }