namespace Server.Items { [Flippable(0x143B, 0x143A)] public class Maul : BaseBashing { [Constructible] public Maul() : base(0x143B) { Weight = 10.0; } public Maul(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 45; public override int AosMinDamage => 14; public override int AosMaxDamage => 16; public override int AosSpeed => 32; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 20; public override int OldMinDamage => 10; public override int OldMaxDamage => 30; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 14.0) Weight = 10.0; } } }