namespace Server.Items { [Flippable(0x26BC, 0x26C6)] public class Scepter : BaseBashing { [Constructible] public Scepter() : base(0x26BC) { Weight = 8.0; } public Scepter(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 40; public override int AosMinDamage => 14; public override int AosMaxDamage => 17; public override int AosSpeed => 30; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 40; public override int OldMinDamage => 14; public override int OldMaxDamage => 17; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }