namespace Server.Items { [Flippable(0x1439, 0x1438)] public class WarHammer : BaseBashing { [Constructible] public WarHammer() : base(0x1439) { Weight = 10.0; Layer = Layer.TwoHanded; } public WarHammer(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow; public override int AosStrengthReq => 95; public override int AosMinDamage => 17; public override int AosMaxDamage => 18; public override int AosSpeed => 28; public override float MlSpeed => 3.75f; public override int OldStrengthReq => 40; public override int OldMinDamage => 8; public override int OldMaxDamage => 36; public override int OldSpeed => 31; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }