namespace Server.Items { [Flippable(0x1407, 0x1406)] public class WarMace : BaseBashing { [Constructible] public WarMace() : base(0x1407) { Weight = 17.0; } public WarMace(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 80; public override int AosMinDamage => 16; public override int AosMaxDamage => 17; public override int AosSpeed => 26; public override float MlSpeed => 4.00f; public override int OldStrengthReq => 30; public override int OldMinDamage => 10; public override int OldMaxDamage => 30; public override int OldSpeed => 32; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }