using Server.Engines.Harvest; namespace Server.Items { [Flippable(0x26BA, 0x26C4)] public class Scythe : BasePoleArm { [Constructible] public Scythe() : base(0x26BA) { Weight = 5.0; } public Scythe(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 45; public override int AosMinDamage => 15; public override int AosMaxDamage => 18; public override int AosSpeed => 32; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 45; public override int OldMinDamage => 15; public override int OldMaxDamage => 18; public override int OldSpeed => 32; public override int InitMinHits => 31; public override int InitMaxHits => 100; public override HarvestSystem HarvestSystem => null; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 15.0) Weight = 5.0; } } }