using System; namespace Server.Items { [Flippable(0x26C2, 0x26CC)] public class CompositeBow : BaseRanged { [Constructible] public CompositeBow() : base(0x26C2) { Weight = 5.0; } public CompositeBow(Serial serial) : base(serial) { } public override int EffectID => 0xF42; public override Type AmmoType => typeof(Arrow); public override Item Ammo => new Arrow(); public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot; public override int AosStrengthReq => 45; public override int AosMinDamage => Core.ML ? 13 : 15; public override int AosMaxDamage => 17; public override int AosSpeed => 25; public override float MlSpeed => 4.00f; public override int OldStrengthReq => 45; public override int OldMinDamage => 15; public override int OldMaxDamage => 17; public override int OldSpeed => 25; public override int DefMaxRange => 10; public override int InitMinHits => 31; public override int InitMaxHits => 70; public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }