using System; namespace Server.Items { [Flippable(0xF50, 0xF4F)] public class Crossbow : BaseRanged { [Constructible] public Crossbow() : base(0xF50) { Weight = 7.0; Layer = Layer.TwoHanded; } public Crossbow(Serial serial) : base(serial) { } public override int EffectID => 0x1BFE; public override Type AmmoType => typeof(Bolt); public override Item Ammo => new Bolt(); public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 35; public override int AosMinDamage => 18; public override int AosMaxDamage => Core.ML ? 22 : 20; public override int AosSpeed => 24; public override float MlSpeed => 4.50f; public override int OldStrengthReq => 30; public override int OldMinDamage => 8; public override int OldMaxDamage => 43; public override int OldSpeed => 18; public override int DefMaxRange => 8; public override int InitMinHits => 31; public override int InitMaxHits => 80; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }