namespace Server.Items { [Flippable(0x27A8, 0x27F3)] public class Bokuto : BaseSword { [Constructible] public Bokuto() : base(0x27A8) { Weight = 7.0; } public Bokuto(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.Feint; public override WeaponAbility SecondaryAbility => WeaponAbility.NerveStrike; public override int AosStrengthReq => 20; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 53; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 20; public override int OldMinDamage => 9; public override int OldMaxDamage => 11; public override int OldSpeed => 53; public override int DefHitSound => 0x536; public override int DefMissSound => 0x23A; public override int InitMinHits => 25; public override int InitMaxHits => 50; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }