namespace Server.Items { [Flippable(0x27A2, 0x27ED)] public class NoDachi : BaseSword { [Constructible] public NoDachi() : base(0x27A2) { Weight = 10.0; Layer = Layer.TwoHanded; } public NoDachi(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.RidingSwipe; public override int AosStrengthReq => 40; public override int AosMinDamage => 16; public override int AosMaxDamage => 18; public override int AosSpeed => 35; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 40; public override int OldMinDamage => 16; public override int OldMaxDamage => 18; public override int OldSpeed => 35; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 90; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }