namespace Server.Items { [Flippable(0x27AE, 0x27F9)] public class Nunchaku : BaseBashing { [Constructible] public Nunchaku() : base(0x27AE) { Weight = 5.0; } public Nunchaku(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.Block; public override WeaponAbility SecondaryAbility => WeaponAbility.Feint; public override int AosStrengthReq => 15; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 47; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 15; public override int OldMinDamage => 11; public override int OldMaxDamage => 13; public override int OldSpeed => 47; public override int DefHitSound => 0x535; public override int DefMissSound => 0x239; public override int InitMinHits => 40; public override int InitMaxHits => 55; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }