namespace Server.Items { [Flippable(0x27AF, 0x27FA)] public class Sai : BaseKnife { [Constructible] public Sai() : base(0x27AF) { Weight = 7.0; Layer = Layer.TwoHanded; } public Sai(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.Block; public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorPierce; public override int AosStrengthReq => 15; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 55; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 15; public override int OldMinDamage => 9; public override int OldMaxDamage => 11; public override int OldSpeed => 55; public override int DefHitSound => 0x23C; public override int DefMissSound => 0x232; public override int InitMinHits => 55; public override int InitMaxHits => 60; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }