namespace Server.Items { [Flippable(0x27A3, 0x27EE)] public class Tessen : BaseBashing { [Constructible] public Tessen() : base(0x27A3) { Weight = 6.0; Layer = Layer.TwoHanded; } public Tessen(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.Feint; public override WeaponAbility SecondaryAbility => WeaponAbility.Block; public override int AosStrengthReq => 10; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 50; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 10; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 50; public override int DefHitSound => 0x232; public override int DefMissSound => 0x238; public override int InitMinHits => 55; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }