namespace Server.Items { [Flippable(0x27A4, 0x27EF)] public class Wakizashi : BaseSword { [Constructible] public Wakizashi() : base(0x27A4) { Weight = 5.0; Layer = Layer.OneHanded; } public Wakizashi(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind; public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike; public override int AosStrengthReq => 20; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 44; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 20; public override int OldMinDamage => 11; public override int OldMaxDamage => 13; public override int OldSpeed => 44; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 45; public override int InitMaxHits => 50; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }