namespace Server.Items { [Flippable(0x26BD, 0x26C7)] public class BladedStaff : BaseSpear { [Constructible] public BladedStaff() : base(0x26BD) { Weight = 4.0; } public BladedStaff(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 40; public override int AosMinDamage => 14; public override int AosMaxDamage => 16; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 40; public override int OldMinDamage => 14; public override int OldMaxDamage => 16; public override int OldSpeed => 37; public override int InitMinHits => 21; public override int InitMaxHits => 110; public override SkillName DefSkill => SkillName.Swords; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }