namespace Server.Items { [Flippable(0x1403, 0x1402)] public class ShortSpear : BaseSpear { [Constructible] public ShortSpear() : base(0x1403) { Weight = 4.0; } public ShortSpear(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 40; public override int AosMinDamage => 10; public override int AosMaxDamage => 13; public override int AosSpeed => 55; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 15; public override int OldMinDamage => 4; public override int OldMaxDamage => 32; public override int OldSpeed => 50; public override int InitMinHits => 31; public override int InitMaxHits => 70; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }