namespace Server.Items { public abstract class BaseStaff : BaseMeleeWeapon { public BaseStaff(int itemID) : base(itemID) { } public BaseStaff(Serial serial) : base(serial) { } public override int DefHitSound => 0x233; public override int DefMissSound => 0x239; public override SkillName DefSkill => SkillName.Macing; public override WeaponType DefType => WeaponType.Staff; public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1) { base.OnHit(attacker, defender, damageBonus); defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss } } }