namespace Server.Items { [Flippable(0xDF1, 0xDF0)] public class BlackStaff : BaseStaff { [Constructible] public BlackStaff() : base(0xDF0) { Weight = 6.0; } public BlackStaff(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 13; public override int AosMaxDamage => 16; public override int AosSpeed => 39; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 35; public override int OldMinDamage => 8; public override int OldMaxDamage => 33; public override int OldSpeed => 35; public override int InitMinHits => 31; public override int InitMaxHits => 70; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }