namespace Server.Items { [Flippable(0xE89, 0xE8a)] public class QuarterStaff : BaseStaff { [Constructible] public QuarterStaff() : base(0xE89) { Weight = 4.0; } public QuarterStaff(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 30; public override int AosMinDamage => 11; public override int AosMaxDamage => 14; public override int AosSpeed => 48; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 30; public override int OldMinDamage => 8; public override int OldMaxDamage => 28; public override int OldSpeed => 48; public override int InitMinHits => 31; public override int InitMaxHits => 60; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }