using System; using Server.Engines.CannedEvil; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.Items { [Flippable(0xE81, 0xE82)] public class ShepherdsCrook : BaseStaff { [Constructible] public ShepherdsCrook() : base(0xE81) { Weight = 4.0; } public ShepherdsCrook(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 20; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 40; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 10; public override int OldMinDamage => 3; public override int OldMaxDamage => 12; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 50; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 2.0) Weight = 4.0; } public override void OnDoubleClick(Mobile from) { from.SendLocalizedMessage(502464); // Target the animal you wish to herd. from.Target = new HerdingTarget(); } private class HerdingTarget : Target { private static Type[] m_ChampTamables = { typeof(StrongMongbat), typeof(Imp), typeof(Scorpion), typeof(GiantSpider), typeof(Snake), typeof(LavaLizard), typeof(Drake), typeof(Dragon), typeof(Kirin), typeof(Unicorn), typeof(GiantRat), typeof(Slime), typeof(DireWolf), typeof(HellHound), typeof(DeathwatchBeetle), typeof(LesserHiryu), typeof(Hiryu) }; public HerdingTarget() : base(10, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targ) { if (targ is BaseCreature bc) { if (IsHerdable(bc)) { if (bc.Controlled) { bc.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502467, from.NetState); // That animal looks tame already. } else { from.SendLocalizedMessage(502475); // Click where you wish the animal to go. from.Target = new InternalTarget(bc); } } else { from.SendLocalizedMessage(502468); // That is not a herdable animal. } } else { from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move. } } private bool IsHerdable(BaseCreature bc) { if (bc.IsParagon) return false; if (bc.Tamable) return true; Map map = bc.Map; if (Region.Find(bc.Home, map) is ChampionSpawnRegion region) { ChampionSpawn spawn = region.ChampionSpawn; if (spawn?.IsChampionSpawn(bc) == true) { Type t = bc.GetType(); foreach (Type type in m_ChampTamables) if (type == t) return true; } } return false; } private class InternalTarget : Target { private BaseCreature m_Creature; public InternalTarget(BaseCreature c) : base(10, true, TargetFlags.None) { m_Creature = c; } protected override void OnTarget(Mobile from, object targ) { if (targ is IPoint2D p) { double min = m_Creature.MinTameSkill - 30; double max = m_Creature.MinTameSkill + 30 + Utility.Random(10); if (max <= from.Skills.Herding.Value) m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502471, from.NetState); // That wasn't even challenging. if (from.CheckTargetSkill(SkillName.Herding, m_Creature, min, max)) { if (p != from) p = new Point2D(p.X, p.Y); m_Creature.TargetLocation = p; from.SendLocalizedMessage(502479); // The animal walks where it was instructed to. } else { from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move. } } } } } } }