using Server.Targets; namespace Server.Items { public abstract class BaseSword : BaseMeleeWeapon { public BaseSword(int itemID) : base(itemID) { } public BaseSword(Serial serial) : base(serial) { } public override SkillName DefSkill => SkillName.Swords; public override WeaponType DefType => WeaponType.Slashing; public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnDoubleClick(Mobile from) { from.SendLocalizedMessage(1010018); // What do you want to use this item on? from.Target = new BladedItemTarget(this); } public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1) { base.OnHit(attacker, defender, damageBonus); if (!Core.AOS && Poison != null && PoisonCharges > 0) { --PoisonCharges; if (Utility.RandomDouble() >= 0.5) // 50% chance to poison defender.ApplyPoison(attacker, Poison); } } } }