namespace Server.Items { [Flippable(0x26C0, 0x26CA)] public class Lance : BaseSword { [Constructible] public Lance() : base(0x26C0) { Weight = 12.0; } public Lance(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 95; public override int AosMinDamage => 17; public override int AosMaxDamage => 18; public override int AosSpeed => 24; public override float MlSpeed => 4.50f; public override int OldStrengthReq => 95; public override int OldMinDamage => 17; public override int OldMaxDamage => 18; public override int OldSpeed => 24; public override int DefHitSound => 0x23C; public override int DefMissSound => 0x238; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }