namespace Server.Items { [Flippable(0xF61, 0xF60)] public class Longsword : BaseSword { [Constructible] public Longsword() : base(0xF61) { Weight = 7.0; } public Longsword(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 15; public override int AosMaxDamage => 16; public override int AosSpeed => 30; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 25; public override int OldMinDamage => 5; public override int OldMaxDamage => 33; public override int OldSpeed => 35; public override int DefHitSound => 0x237; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }