namespace Server.Items { [Flippable(0x13B6, 0x13B5)] public class Scimitar : BaseSword { [Constructible] public Scimitar() : base(0x13B6) { Weight = 5.0; } public Scimitar(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 25; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 10; public override int OldMinDamage => 4; public override int OldMaxDamage => 30; public override int OldSpeed => 43; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 90; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }