namespace Server.Items { [Flippable(0x13B9, 0x13Ba)] public class VikingSword : BaseSword { [Constructible] public VikingSword() : base(0x13B9) { Weight = 6.0; } public VikingSword(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 40; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 28; public override float MlSpeed => 3.75f; public override int OldStrengthReq => 40; public override int OldMinDamage => 6; public override int OldMaxDamage => 34; public override int OldSpeed => 30; public override int DefHitSound => 0x237; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 100; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }