using System; using Server.Engines.ConPVP; using Server.Targeting; namespace Server.Items { public class SnowPile : Item { [Constructible] public SnowPile() : base(0x913) { Hue = 0x481; Weight = 1.0; LootType = LootType.Blessed; } public SnowPile(Serial serial) : base(serial) { } public override int LabelNumber => 1005578; // a pile of snow public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { Weight = 1.0; LootType = LootType.Blessed; } } public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042010); // You must have the object in your backpack to use it. } else if (from.Mounted) { from.SendLocalizedMessage(1010097); // You cannot use this while mounted. } else if (from.CanBeginAction()) { from.SendLocalizedMessage(1005575); // You carefully pack the snow into a ball... from.Target = new SnowTarget(from, this); } else { from.SendLocalizedMessage(1005574); // The snow is not ready to be packed yet. Keep trying. } } private class InternalTimer : Timer { private Mobile m_From; public InternalTimer(Mobile from) : base(TimeSpan.FromSeconds(5.0)) { m_From = from; } protected override void OnTick() { m_From.EndAction(); } } private class SnowTarget : Target { private Item m_Snow; private Mobile m_Thrower; public SnowTarget(Mobile thrower, Item snow) : base(10, false, TargetFlags.None) { m_Thrower = thrower; m_Snow = snow; } protected override void OnTarget(Mobile from, object target) { if (target == from) { from.SendLocalizedMessage(1005576); // You can't throw this at yourself. } else if (target is Mobile targ) { Container pack = targ.Backpack; if (from.Region.IsPartOf() || targ.Region.IsPartOf()) { from.SendMessage("You may not throw snow here."); } else if (pack?.FindItemByType(new[] { typeof(SnowPile), typeof(PileOfGlacialSnow) }) != null) { if (from.BeginAction()) { new InternalTimer(from).Start(); from.PlaySound(0x145); from.Animate(9, 1, 1, true, false, 0); targ.SendLocalizedMessage(1010572); // You have just been hit by a snowball! from.SendLocalizedMessage(1010573); // You throw the snowball and hit the target! Effects.SendMovingEffect(from, targ, 0x36E4, 7, 0, false, true, 0x480); } else { from.SendLocalizedMessage(1005574); // The snow is not ready to be packed yet. Keep trying. } } else { from.SendLocalizedMessage( 1005577); // You can only throw a snowball at something that can throw one back. } } else { from.SendLocalizedMessage( 1005577); // You can only throw a snowball at something that can throw one back. } } } } }