using System; using System.Collections.Generic; using Server.Engines.ConPVP; using Server.Engines.PartySystem; using Server.Factions; using Server.Guilds; using Server.Items; using Server.Mobiles; using Server.Multis; using Server.SkillHandlers; using Server.Spells.Seventh; namespace Server.Misc { public class NotorietyHandlers { public static void Initialize() { Notoriety.Hues[Notoriety.Innocent] = 0x59; Notoriety.Hues[Notoriety.Ally] = 0x3F; Notoriety.Hues[Notoriety.CanBeAttacked] = 0x3B2; Notoriety.Hues[Notoriety.Criminal] = 0x3B2; Notoriety.Hues[Notoriety.Enemy] = 0x90; Notoriety.Hues[Notoriety.Murderer] = 0x22; Notoriety.Hues[Notoriety.Invulnerable] = 0x35; Notoriety.Handler = MobileNotoriety; Mobile.AllowBeneficialHandler = Mobile_AllowBeneficial; Mobile.AllowHarmfulHandler = Mobile_AllowHarmful; } private static GuildStatus GetGuildStatus(Mobile m) { if (m.Guild == null) return GuildStatus.None; if (((Guild)m.Guild).Enemies.Count == 0 && m.Guild.Type == GuildType.Regular) return GuildStatus.Peaceful; return GuildStatus.Waring; } private static bool CheckBeneficialStatus(GuildStatus from, GuildStatus target) { if (from == GuildStatus.Waring || target == GuildStatus.Waring) return false; return true; } /*private static bool CheckHarmfulStatus( GuildStatus from, GuildStatus target ) { if ( from == GuildStatus.Waring && target == GuildStatus.Waring ) return true; return false; }*/ public static bool Mobile_AllowBeneficial(Mobile from, Mobile target) { if (from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player) return true; #region Dueling PlayerMobile pmFrom = from as PlayerMobile; PlayerMobile pmTarg = target as PlayerMobile; if (pmFrom == null && from is BaseCreature bcFrom && bcFrom.Summoned) pmFrom = bcFrom.SummonMaster as PlayerMobile; if (pmTarg == null && target is BaseCreature bcTarg && bcTarg.Summoned) pmTarg = bcTarg.SummonMaster as PlayerMobile; if (pmFrom != null && pmTarg != null) { if (pmFrom.DuelContext != pmTarg.DuelContext && (pmFrom.DuelContext?.Started == true || pmTarg.DuelContext?.Started == true)) return false; if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && (pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started || pmFrom.DuelContext.Tied || pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated)) return false; if (pmFrom.DuelPlayer?.Eliminated == false && pmFrom.DuelContext?.IsSuddenDeath == true) return false; if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.m_Tournament?.IsNotoRestricted == true && pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null && pmFrom.DuelPlayer.Participant != pmTarg.DuelPlayer.Participant) return false; if (pmFrom.DuelContext?.Started == true && pmFrom.DuelContext == pmTarg.DuelContext) return true; } if (pmFrom?.DuelContext?.Started == true || pmTarg?.DuelContext?.Started == true) return false; if (from.Region.IsPartOf() || target.Region.IsPartOf()) return false; #endregion Map map = from.Map; #region Factions Faction targetFaction = Faction.Find(target, true); if ((!Core.ML || map == Faction.Facet) && targetFaction != null) if (Faction.Find(from, true) != targetFaction) return false; #endregion if ((map?.Rules & MapRules.BeneficialRestrictions) == 0) return true; // In felucca, anything goes if (!from.Player) return true; // NPCs have no restrictions if (target is BaseCreature creature && !creature.Controlled) return false; // Players cannot heal uncontrolled mobiles if (pmFrom?.Young == true || pmTarg?.Young == true) return false; // Young players cannot perform beneficial actions towards older players if (from.Guild is Guild fromGuild && target.Guild is Guild targetGuild && (targetGuild == fromGuild || fromGuild.IsAlly(targetGuild))) return true; // Guild members can be beneficial return CheckBeneficialStatus(GetGuildStatus(from), GetGuildStatus(target)); } public static bool Mobile_AllowHarmful(Mobile from, Mobile target) { if (from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player) return true; #region Dueling PlayerMobile pmFrom = from as PlayerMobile; PlayerMobile pmTarg = target as PlayerMobile; BaseCreature bcTarg = target as BaseCreature; if (pmFrom == null && from is BaseCreature bcFrom && bcFrom.Summoned) pmFrom = bcFrom.SummonMaster as PlayerMobile; if (pmTarg == null && bcTarg?.Summoned == true) pmTarg = bcTarg.SummonMaster as PlayerMobile; if (pmFrom != null && pmTarg != null) { if (pmFrom.DuelContext != pmTarg.DuelContext && (pmFrom.DuelContext?.Started == true || pmTarg.DuelContext?.Started == true)) return false; if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && (pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started || pmFrom.DuelContext.Tied || pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated)) return false; if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.m_Tournament?.IsNotoRestricted == true && pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null && pmFrom.DuelPlayer.Participant == pmTarg.DuelPlayer.Participant) return false; if ( pmFrom.DuelContext?.Started == true && pmFrom.DuelContext == pmTarg.DuelContext) return true; } if (pmFrom?.DuelContext?.Started == true || pmTarg?.DuelContext?.Started == true) return false; if (from.Region.IsPartOf() || target.Region.IsPartOf()) return false; #endregion Map map = from.Map; if ((map?.Rules & MapRules.HarmfulRestrictions) == 0) return true; // In felucca, anything goes if (!from.Player && !(from is BaseCreature bc && bc.GetMaster() != null && bc.GetMaster().AccessLevel == AccessLevel.Player)) { if (!CheckAggressor(from.Aggressors, target) && !CheckAggressed(from.Aggressed, target) && pmTarg?.CheckYoungProtection(from) == true) return false; return true; // Uncontrolled NPCs are only restricted by the young system } Guild fromGuild = GetGuildFor(from.Guild as Guild, from); Guild targetGuild = GetGuildFor(target.Guild as Guild, target); if (fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly(targetGuild) || fromGuild.IsEnemy(targetGuild))) return true; // Guild allies or enemies can be harmful if (bcTarg?.Controlled == true || bcTarg?.Summoned == true && bcTarg?.SummonMaster != from) return false; // Cannot harm other controlled mobiles if (target.Player) return false; // Cannot harm other players return bcTarg?.InitialInnocent == true || Notoriety.Compute(from, target) != Notoriety.Innocent; } public static Guild GetGuildFor(Guild def, Mobile m) { Guild g = def; if (m is BaseCreature c && c.Controlled && c.ControlMaster != null) { c.DisplayGuildTitle = false; if (c.Map != Map.Internal && (Core.AOS || Guild.NewGuildSystem || c.ControlOrder == OrderType.Attack || c.ControlOrder == OrderType.Guard)) g = (Guild)(c.Guild = c.ControlMaster.Guild); else if (c.Map == Map.Internal || c.ControlMaster.Guild == null) g = (Guild)(c.Guild = null); } return g; } public static int CorpseNotoriety(Mobile source, Corpse target) { if (target.AccessLevel > AccessLevel.Player) return Notoriety.CanBeAttacked; Body body = target.Amount; Guild sourceGuild = GetGuildFor(source.Guild as Guild, source); Guild targetGuild = GetGuildFor(target.Guild, target.Owner); Faction srcFaction = Faction.Find(source, true, true); Faction trgFaction = Faction.Find(target.Owner, true, true); List list = target.Aggressors; if (sourceGuild != null && targetGuild != null) { if (sourceGuild == targetGuild || sourceGuild.IsAlly(targetGuild)) return Notoriety.Ally; if (sourceGuild.IsEnemy(targetGuild)) return Notoriety.Enemy; } if (target.Owner is BaseCreature creature) { if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet) return Notoriety.Enemy; if (CheckHouseFlag(source, creature, target.Location, target.Map)) return Notoriety.CanBeAttacked; int actual = Notoriety.CanBeAttacked; if (target.Kills >= 5 || body.IsMonster && IsSummoned(creature) || creature.AlwaysMurderer || creature.IsAnimatedDead) actual = Notoriety.Murderer; if (DateTime.UtcNow >= target.TimeOfDeath + Corpse.MonsterLootRightSacrifice) return actual; Party sourceParty = Party.Get(source); for (int i = 0; i < list.Count; ++i) if (list[i] == source || sourceParty != null && Party.Get(list[i]) == sourceParty) return actual; return Notoriety.Innocent; } if (target.Kills >= 5 || body.IsMonster) return Notoriety.Murderer; if (target.Criminal && target.Map != null && (target.Map.Rules & MapRules.HarmfulRestrictions) == 0) return Notoriety.Criminal; if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet) for (int i = 0; i < list.Count; ++i) if (list[i] == source || list[i] is BaseFactionGuard) return Notoriety.Enemy; if (CheckHouseFlag(source, target.Owner, target.Location, target.Map)) return Notoriety.CanBeAttacked; if (!(target.Owner is PlayerMobile)) return Notoriety.CanBeAttacked; for (int i = 0; i < list.Count; ++i) if (list[i] == source) return Notoriety.CanBeAttacked; return Notoriety.Innocent; } /* Must be thread-safe */ public static int MobileNotoriety(Mobile source, Mobile target) { BaseCreature bcTarg = target as BaseCreature; if (Core.AOS && (target.Blessed || bcTarg?.IsInvulnerable == true || target is PlayerVendor || target is TownCrier)) return Notoriety.Invulnerable; PlayerMobile pmFrom = source as PlayerMobile; PlayerMobile pmTarg = target as PlayerMobile; #region Dueling if (pmFrom != null && pmTarg != null) if (pmFrom.DuelContext != null && pmFrom.DuelContext.StartedBeginCountdown && !pmFrom.DuelContext.Finished && pmFrom.DuelContext == pmTarg.DuelContext) return pmFrom.DuelContext.IsAlly(pmFrom, pmTarg) ? Notoriety.Ally : Notoriety.Enemy; #endregion if (target.AccessLevel > AccessLevel.Player) return Notoriety.CanBeAttacked; if (source.Player && !target.Player && pmFrom != null && bcTarg != null) { Mobile master = bcTarg.GetMaster(); if (master?.AccessLevel > AccessLevel.Player) return Notoriety.CanBeAttacked; master = bcTarg.ControlMaster; if (Core.ML && master != null) { if (source == master && CheckAggressor(bcTarg.Aggressors, source) || CheckAggressor(source.Aggressors, bcTarg)) return Notoriety.CanBeAttacked; return MobileNotoriety(source, master); } if (!bcTarg.Summoned && !bcTarg.Controlled && pmFrom.EnemyOfOneType == bcTarg.GetType()) return Notoriety.Enemy; } if (target.Kills >= 5 || target.Body.IsMonster && IsSummoned(bcTarg) && !(target is BaseFamiliar) && !(target is ArcaneFey) && !(target is Golem) || bcTarg?.AlwaysMurderer == true || bcTarg?.IsAnimatedDead == true) return Notoriety.Murderer; if (target.Criminal) return Notoriety.Criminal; Guild sourceGuild = GetGuildFor(source.Guild as Guild, source); Guild targetGuild = GetGuildFor(target.Guild as Guild, target); if (sourceGuild != null && targetGuild != null) { if (sourceGuild == targetGuild || sourceGuild.IsAlly(targetGuild)) return Notoriety.Ally; if (sourceGuild.IsEnemy(targetGuild)) return Notoriety.Enemy; } Faction srcFaction = Faction.Find(source, true, true); Faction trgFaction = Faction.Find(target, true, true); if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet) return Notoriety.Enemy; if (Stealing.ClassicMode && pmTarg?.PermaFlags.Contains(source) == true) return Notoriety.CanBeAttacked; if (bcTarg?.AlwaysAttackable == true) return Notoriety.CanBeAttacked; if (CheckHouseFlag(source, target, target.Location, target.Map)) return Notoriety.CanBeAttacked; if (bcTarg?.InitialInnocent != true) if (!target.Body.IsHuman && !target.Body.IsGhost && !IsPet(bcTarg) && pmTarg == null || !Core.ML && !target.CanBeginAction()) return Notoriety.CanBeAttacked; if (CheckAggressor(source.Aggressors, target)) return Notoriety.CanBeAttacked; if (CheckAggressed(source.Aggressed, target)) return Notoriety.CanBeAttacked; if (bcTarg?.Controlled == true && bcTarg.ControlOrder == OrderType.Guard && bcTarg.ControlTarget == source) return Notoriety.CanBeAttacked; if (source is BaseCreature bc) { Mobile master = bc.GetMaster(); if (master != null && CheckAggressor(master.Aggressors, target) || MobileNotoriety(master, target) == Notoriety.CanBeAttacked || bcTarg != null) return Notoriety.CanBeAttacked; } return Notoriety.Innocent; } public static bool CheckHouseFlag(Mobile from, Mobile m, Point3D p, Map map) { BaseHouse house = BaseHouse.FindHouseAt(p, map, 16); if (house?.Public != false || !house.IsFriend(from)) return false; if (m != null && house.IsFriend(m)) return false; return !(m is BaseCreature c) || c.Deleted || !c.Controlled || c.ControlMaster == null || !house.IsFriend(c.ControlMaster); } public static bool IsPet(BaseCreature c) { return c?.Controlled == true; } public static bool IsSummoned(BaseCreature c) { return c?.Summoned == true; } public static bool CheckAggressor(List list, Mobile target) { for (int i = 0; i < list.Count; ++i) if (list[i].Attacker == target) return true; return false; } public static bool CheckAggressed(List list, Mobile target) { for (int i = 0; i < list.Count; ++i) { AggressorInfo info = list[i]; if (!info.CriminalAggression && info.Defender == target) return true; } return false; } private enum GuildStatus { None, Peaceful, Waring } } }