namespace Server.Mobiles { public class BrownBear : BaseCreature { [Constructible] public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 167; BaseSoundID = 0xA3; SetStr(76, 100); SetDex(26, 45); SetInt(23, 47); SetHits(46, 60); SetMana(0); SetDamage(6, 12); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 30); SetResistance(ResistanceType.Cold, 15, 20); SetResistance(ResistanceType.Poison, 10, 15); SetSkill(SkillName.MagicResist, 25.1, 35.0); SetSkill(SkillName.Tactics, 40.1, 60.0); SetSkill(SkillName.Wrestling, 40.1, 60.0); Fame = 450; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 41.1; } public BrownBear(Serial serial) : base(serial) { } public override string CorpseName => "a bear corpse"; public override string DefaultName => "a brown bear"; public override int Meat => 1; public override int Hides => 12; public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Bear; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }