namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Grizzlybear")] public class GrizzlyBear : BaseCreature { [Constructible] public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 212; BaseSoundID = 0xA3; SetStr(126, 155); SetDex(81, 105); SetInt(16, 40); SetHits(76, 93); SetMana(0); SetDamage(8, 13); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 70.1, 100.0); SetSkill(SkillName.Wrestling, 45.1, 70.0); Fame = 1000; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 59.1; } public GrizzlyBear(Serial serial) : base(serial) { } public override string CorpseName => "a grizzly bear corpse"; public override string DefaultName => "a grizzly bear"; public override int Meat => 2; public override int Hides => 16; public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Bear; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }