namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Polarbear")] public class PolarBear : BaseCreature { [Constructible] public PolarBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 213; BaseSoundID = 0xA3; SetStr(116, 140); SetDex(81, 105); SetInt(26, 50); SetHits(70, 84); SetMana(0); SetDamage(7, 12); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Cold, 60, 80); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.MagicResist, 45.1, 60.0); SetSkill(SkillName.Tactics, 60.1, 90.0); SetSkill(SkillName.Wrestling, 45.1, 70.0); Fame = 1500; Karma = 0; VirtualArmor = 18; Tamable = true; ControlSlots = 1; MinTameSkill = 35.1; } public PolarBear(Serial serial) : base(serial) { } public override string CorpseName => "a polar bear corpse"; public override string DefaultName => "a polar bear"; public override int Meat => 2; public override int Hides => 16; public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Bear; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }