namespace Server.Mobiles { public class Eagle : BaseCreature { [Constructible] public Eagle() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 5; BaseSoundID = 0x2EE; SetStr(31, 47); SetDex(36, 60); SetInt(8, 20); SetHits(20, 27); SetMana(0); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 10, 15); SetResistance(ResistanceType.Cold, 20, 25); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 15.3, 30.0); SetSkill(SkillName.Tactics, 18.1, 37.0); SetSkill(SkillName.Wrestling, 20.1, 30.0); Fame = 300; Karma = 0; VirtualArmor = 22; Tamable = true; ControlSlots = 1; MinTameSkill = 17.1; } public Eagle(Serial serial) : base(serial) { } public override string CorpseName => "a bird corpse"; public override string DefaultName => "an eagle"; public override int Meat => 1; public override MeatType MeatType => MeatType.Bird; public override int Feathers => 36; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish; public override bool CanFly => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }