namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Direwolf")] public class DireWolf : BaseCreature { [Constructible] public DireWolf() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 23; BaseSoundID = 0xE5; SetStr(96, 120); SetDex(81, 105); SetInt(36, 60); SetHits(58, 72); SetMana(0); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.MagicResist, 57.6, 75.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 2500; Karma = -2500; VirtualArmor = 22; Tamable = true; ControlSlots = 1; MinTameSkill = 83.1; } public DireWolf(Serial serial) : base(serial) { } public override string CorpseName => "a dire wolf corpse"; public override string DefaultName => "a dire wolf"; public override int Meat => 1; public override int Hides => 7; public override HideType HideType => HideType.Spined; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Canine; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }