namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Timberwolf")] public class TimberWolf : BaseCreature { [Constructible] public TimberWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 225; BaseSoundID = 0xE5; SetStr(56, 80); SetDex(56, 75); SetInt(11, 25); SetHits(34, 48); SetMana(0); SetDamage(5, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 10, 15); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 27.6, 45.0); SetSkill(SkillName.Tactics, 30.1, 50.0); SetSkill(SkillName.Wrestling, 40.1, 60.0); Fame = 450; Karma = 0; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 23.1; } public TimberWolf(Serial serial) : base(serial) { } public override string CorpseName => "a timber wolf corpse"; public override string DefaultName => "a timber wolf"; public override int Meat => 1; public override int Hides => 5; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Canine; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }