namespace Server.Mobiles { public class Bull : BaseCreature { [Constructible] public Bull() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = Utility.RandomList(0xE8, 0xE9); BaseSoundID = 0x64; if (0.5 >= Utility.RandomDouble()) Hue = 0x901; SetStr(77, 111); SetDex(56, 75); SetInt(47, 75); SetHits(50, 64); SetMana(0); SetDamage(4, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Cold, 10, 15); SetSkill(SkillName.MagicResist, 17.6, 25.0); SetSkill(SkillName.Tactics, 67.6, 85.0); SetSkill(SkillName.Wrestling, 40.1, 57.5); Fame = 600; Karma = 0; VirtualArmor = 28; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; } public Bull(Serial serial) : base(serial) { } public override string CorpseName => "a bull corpse"; public override string DefaultName => "a bull"; public override int Meat => 10; public override int Hides => 15; public override FoodType FavoriteFood => FoodType.GrainsAndHay; public override PackInstinct PackInstinct => PackInstinct.Bull; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }