namespace Server.Mobiles { public class Cougar : BaseCreature { [Constructible] public Cougar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 63; BaseSoundID = 0x73; SetStr(56, 80); SetDex(66, 85); SetInt(26, 50); SetHits(34, 48); SetMana(0); SetDamage(4, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 10, 15); SetResistance(ResistanceType.Poison, 5, 10); SetSkill(SkillName.MagicResist, 15.1, 30.0); SetSkill(SkillName.Tactics, 45.1, 60.0); SetSkill(SkillName.Wrestling, 45.1, 60.0); Fame = 450; Karma = 0; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 41.1; } public Cougar(Serial serial) : base(serial) { } public override string CorpseName => "a cougar corpse"; public override string DefaultName => "a cougar"; public override int Meat => 1; public override int Hides => 10; public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Feline; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }