namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Preditorhellcat")] public class PredatorHellCat : BaseCreature { [Constructible] public PredatorHellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 127; BaseSoundID = 0xBA; SetStr(161, 185); SetDex(96, 115); SetInt(76, 100); SetHits(97, 131); SetDamage(5, 17); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Energy, 5, 15); SetSkill(SkillName.MagicResist, 75.1, 90.0); SetSkill(SkillName.Tactics, 50.1, 65.0); SetSkill(SkillName.Wrestling, 50.1, 65.0); Fame = 2500; Karma = -2500; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 89.1; } public PredatorHellCat(Serial serial) : base(serial) { } public override string CorpseName => "a hell cat corpse"; public override string DefaultName => "a hell cat"; public override bool HasBreath => true; // fire breath enabled public override int Hides => 10; public override HideType HideType => HideType.Spined; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Feline; public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }