namespace Server.Mobiles { public class Boar : BaseCreature { [Constructible] public Boar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 0x122; BaseSoundID = 0xC4; SetStr(25); SetDex(15); SetInt(5); SetHits(15); SetMana(0); SetDamage(3, 6); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 15); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetSkill(SkillName.MagicResist, 9.0); SetSkill(SkillName.Tactics, 9.0); SetSkill(SkillName.Wrestling, 9.0); Fame = 300; Karma = 0; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public Boar(Serial serial) : base(serial) { } public override string CorpseName => "a pig corpse"; public override string DefaultName => "a boar"; public override int Meat => 2; public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }