namespace Server.Mobiles { public class Dolphin : BaseCreature { [Constructible] public Dolphin() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 0x97; BaseSoundID = 0x8A; SetStr(21, 49); SetDex(66, 85); SetInt(96, 110); SetHits(15, 27); SetDamage(3, 6); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 10, 15); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 19.2, 29.0); SetSkill(SkillName.Wrestling, 19.2, 29.0); Fame = 500; Karma = 2000; VirtualArmor = 16; CanSwim = true; CantWalk = true; } public Dolphin(Serial serial) : base(serial) { } public override string CorpseName => "a dolphin corpse"; public override string DefaultName => "a dolphin"; public override int Meat => 1; public override void OnDoubleClick(Mobile from) { if (from.AccessLevel >= AccessLevel.GameMaster) Jump(); } public virtual void Jump() { if (Utility.RandomBool()) Animate(3, 16, 1, true, false, 0); else Animate(4, 20, 1, true, false, 0); } public override void OnThink() { if (Utility.RandomDouble() < .005) // slim chance to jump Jump(); base.OnThink(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }