using Server.Items; namespace Server.Mobiles { public class Gaman : BaseCreature { [Constructible] public Gaman() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 248; SetStr(146, 175); SetDex(111, 150); SetInt(46, 60); SetHits(131, 160); SetMana(0); SetDamage(6, 11); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 30, 50); SetResistance(ResistanceType.Cold, 30, 50); SetResistance(ResistanceType.Poison, 40, 60); SetResistance(ResistanceType.Energy, 30, 50); SetSkill(SkillName.MagicResist, 37.6, 42.5); SetSkill(SkillName.Tactics, 70.6, 83.0); SetSkill(SkillName.Wrestling, 50.1, 57.5); Fame = 2000; Karma = -2000; Tamable = true; ControlSlots = 1; MinTameSkill = 68.7; } public Gaman(Serial serial) : base(serial) { } public override string CorpseName => "a gaman corpse"; public override string DefaultName => "a gaman"; public override int Meat => 10; public override int Hides => 15; public override FoodType FavoriteFood => FoodType.GrainsAndHay; public override int GetAngerSound() { return 0x4F8; } public override int GetIdleSound() { return 0x4F7; } public override int GetAttackSound() { return 0x4F6; } public override int GetHurtSound() { return 0x4F9; } public override int GetDeathSound() { return 0x4F5; } public override void OnDeath(Container c) { base.OnDeath(c); c.DropItem(new GamanHorns(Utility.RandomBool() ? 1 : 2)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }