namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Gianttoad")] public class GiantToad : BaseCreature { [Constructible] public GiantToad() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 80; BaseSoundID = 0x26B; SetStr(76, 100); SetDex(6, 25); SetInt(11, 20); SetHits(46, 60); SetMana(0); SetDamage(5, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 40.1, 60.0); SetSkill(SkillName.Wrestling, 40.1, 60.0); Fame = 750; Karma = -750; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 77.1; } public GiantToad(Serial serial) : base(serial) { } public override string CorpseName => "a giant toad corpse"; public override string DefaultName => "a giant toad"; public override int Hides => 12; public override HideType HideType => HideType.Spined; public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat; public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { AI = AIType.AI_Melee; FightMode = FightMode.Closest; } } } }