namespace Server.Mobiles { public class Goat : BaseCreature { [Constructible] public Goat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 0xD1; BaseSoundID = 0x99; SetStr(19); SetDex(15); SetInt(5); SetHits(12); SetMana(0); SetDamage(3, 4); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 15); SetSkill(SkillName.MagicResist, 5.0); SetSkill(SkillName.Tactics, 5.0); SetSkill(SkillName.Wrestling, 5.0); Fame = 150; Karma = 0; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = 11.1; } public Goat(Serial serial) : base(serial) { } public override string CorpseName => "a goat corpse"; public override string DefaultName => "a goat"; public override int Meat => 2; public override int Hides => 8; public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }