namespace Server.Mobiles { public class Gorilla : BaseCreature { [Constructible] public Gorilla() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 0x1D; BaseSoundID = 0x9E; SetStr(53, 95); SetDex(36, 55); SetInt(36, 60); SetHits(38, 51); SetMana(0); SetDamage(4, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 10, 15); SetSkill(SkillName.MagicResist, 45.1, 60.0); SetSkill(SkillName.Tactics, 43.3, 58.0); SetSkill(SkillName.Wrestling, 43.3, 58.0); Fame = 450; Karma = 0; VirtualArmor = 20; Tamable = true; ControlSlots = 1; MinTameSkill = -18.9; } public Gorilla(Serial serial) : base(serial) { } public override string CorpseName => "a gorilla corpse"; public override string DefaultName => "a gorilla"; public override int Meat => 1; public override int Hides => 6; public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }