namespace Server.Mobiles { public class Hind : BaseCreature { [Constructible] public Hind() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 0xED; SetStr(21, 51); SetDex(47, 77); SetInt(17, 47); SetHits(15, 29); SetMana(0); SetDamage(4); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 15); SetResistance(ResistanceType.Cold, 5); SetSkill(SkillName.MagicResist, 15.0); SetSkill(SkillName.Tactics, 19.0); SetSkill(SkillName.Wrestling, 26.0); Fame = 300; Karma = 0; VirtualArmor = 8; Tamable = true; ControlSlots = 1; MinTameSkill = 23.1; } public Hind(Serial serial) : base(serial) { } public override string CorpseName => "a deer corpse"; public override string DefaultName => "a hind"; public override int Meat => 5; public override int Hides => 8; public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay; public override int GetAttackSound() { return 0x82; } public override int GetHurtSound() { return 0x83; } public override int GetDeathSound() { return 0x84; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }