namespace Server.Mobiles { public class MountainGoat : BaseCreature { [Constructible] public MountainGoat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 88; BaseSoundID = 0x99; SetStr(22, 64); SetDex(56, 75); SetInt(16, 30); SetHits(20, 33); SetMana(0); SetDamage(3, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 20); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 15); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.MagicResist, 25.1, 30.0); SetSkill(SkillName.Tactics, 29.3, 44.0); SetSkill(SkillName.Wrestling, 29.3, 44.0); Fame = 300; Karma = 0; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = -0.9; } public MountainGoat(Serial serial) : base(serial) { } public override string CorpseName => "a mountain goat corpse"; public override string DefaultName => "a mountain goat"; public override int Meat => 2; public override int Hides => 12; public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }