namespace Server.Mobiles { public class Pig : BaseCreature { [Constructible] public Pig() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 0xCB; BaseSoundID = 0xC4; SetStr(20); SetDex(20); SetInt(5); SetHits(12); SetMana(0); SetDamage(2, 4); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 15); SetSkill(SkillName.MagicResist, 5.0); SetSkill(SkillName.Tactics, 5.0); SetSkill(SkillName.Wrestling, 5.0); Fame = 150; Karma = 0; VirtualArmor = 12; Tamable = true; ControlSlots = 1; MinTameSkill = 11.1; } public Pig(Serial serial) : base(serial) { } public override string CorpseName => "a pig corpse"; public override string DefaultName => "a pig"; public override int Meat => 1; public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }