namespace Server.Mobiles { public class Walrus : BaseCreature { [Constructible] public Walrus() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 0xDD; BaseSoundID = 0xE0; SetStr(21, 29); SetDex(46, 55); SetInt(16, 20); SetHits(14, 17); SetMana(0); SetDamage(4, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 20, 25); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 19.2, 29.0); SetSkill(SkillName.Wrestling, 19.2, 29.0); Fame = 150; Karma = 0; VirtualArmor = 18; Tamable = true; ControlSlots = 1; MinTameSkill = 35.1; } public Walrus(Serial serial) : base(serial) { } public override string CorpseName => "a walrus corpse"; public override string DefaultName => "a walrus"; public override int Meat => 1; public override int Hides => 12; public override FoodType FavoriteFood => FoodType.Fish; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }