namespace Server.Mobiles { public class DesertOstard : BaseMount { [Constructible] public DesertOstard(string name = "a desert ostard") : base(name, 0xD2, 0x3EA3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { BaseSoundID = 0x270; SetStr(94, 170); SetDex(56, 75); SetInt(6, 10); SetHits(71, 88); SetMana(0); SetDamage(5, 11); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 5, 15); SetSkill(SkillName.MagicResist, 25.1, 30.0); SetSkill(SkillName.Tactics, 25.3, 40.0); SetSkill(SkillName.Wrestling, 29.3, 44.0); Fame = 450; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public DesertOstard(Serial serial) : base(serial) { } public override string CorpseName => "an ostard corpse"; public override int Meat => 3; public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay; public override PackInstinct PackInstinct => PackInstinct.Ostard; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }