using System; using Server.Items; namespace Server.Mobiles { public class FireSteed : BaseMount { [Constructible] public FireSteed(string name = "a fire steed") : base(name, 0xBE, 0x3E9E, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { BaseSoundID = 0xA8; SetStr(376, 400); SetDex(91, 120); SetInt(291, 300); SetHits(226, 240); SetDamage(11, 30); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Fire, 80); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 100.0); Fame = 20000; Karma = -20000; Tamable = true; ControlSlots = 2; MinTameSkill = 106.0; } public FireSteed(Serial serial) : base(serial) { } public override string CorpseName => "a fire steed corpse"; public override bool HasBreath => true; // fire breath enabled public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Daemon | PackInstinct.Equine; public override void GenerateLoot() { PackItem(new SulfurousAsh(Utility.RandomMinMax(151, 300))); PackItem(new Ruby(Utility.RandomMinMax(16, 30))); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID <= 0) BaseSoundID = 0xA8; if (version < 1) for (int i = 0; i < Skills.Length; ++i) { Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9); if (Skills[i].Base > Skills[i].Cap) Skills[i].Base = Skills[i].Cap; } } } }